transform.Translate unity

Code Example - transform.Translate unity

                
                        transform.Translate(1 ,1 ,1); //where coordinates are x, y and z respectively

//Similarly you can also use:
int speed; //variable
transform.Translate(Vector3.forward * Time.deltaTime * speed); //for moving along z axis
                    
                
 

transform:translateX()

                        
                                /* <length-percentage> values */
transform: translateX(200px);
transform: translateX(50%);
                            
                        
 

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