transform.Translate unity
Code Example - transform.Translate unity
transform.Translate(1 ,1 ,1); //where coordinates are x, y and z respectively
//Similarly you can also use:
int speed; //variable
transform.Translate(Vector3.forward * Time.deltaTime * speed); //for moving along z axis
transform:translateX()
/* <length-percentage> values */
transform: translateX(200px);
transform: translateX(50%);